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Showing posts from July, 2013

Hard hard user interfaces.

Started as someone doing ActionScript in Macromedia Flash I got into Human-Computer-Interaction after watching Jeff's Hann's multi-touch work. That's the power of a really cool demo that inspired the birth of NUIGroup community which spawned 1000s of makers all around the world making their own projector camera multitouch systems. All of it became mainstream once Apple released the iPhone to the world, and also gave birth to my interest in human-centered engineering. I spent some 10 years after that playing with sensors, haptics, and gestural interfaces through multiple input modalities but nothing stuck as much as multi-touch did. Thanks to Apple's execution. Everyone's phone/tablet interaction is default multitouch. (unless you have a visual impairment). Primsense evolved into Kinect, then came Wiimote, Leap but nothing stuck.  for speech, it was Amazon's Alexa. Latest news , that its going to lose Amazon 10B.  Like I am writing this post through my keyboard a...

Ink harvester progress 1

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That's the version 0.1 of the ink-harvester box design. I ended up designing my own enclosure, instead of using Altoids box, though they're the same size. -The suction exhaust pulls the air containing soot particles from the surroundings. -A syringe with 1 way valve is being used as the pump which will push the ink into the cartridge. Next phase, - Design the carbon separator using capacitive plates. The air comes in with a lot of dust most of which dust and other particles. The powdery black soot separated from rest is what we're interested in. This principle is used in Chimneys to reduce the carbon particles injected into the atmosphere. - Interfacing a small sachet that mixes Isopropyl Alcohol and Gum arabic to the powder. I am going to use this DIY pump design for the constant flow of powder to the system Harvester setup in a box with syringe pump DIY Pump Design Links:  http://aonomus.wordpress.com/2010/04/02/diy-syringe-pump-version-3...