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Hard hard user interfaces.

Started as someone doing ActionScript in Macromedia Flash I got into Human-Computer-Interaction after watching Jeff's Hann's multi-touch work. That's the power of a really cool demo that inspired the birth of NUIGroup community which spawned 1000s of makers all around the world making their own projector camera multitouch systems. All of it became mainstream once Apple released the iPhone to the world, and also gave birth to my interest in human-centered engineering. I spent some 10 years after that playing with sensors, haptics, and gestural interfaces through multiple input modalities but nothing stuck as much as multi-touch did. Thanks to Apple's execution. Everyone's phone/tablet interaction is default multitouch. (unless you have a visual impairment). Primsense evolved into Kinect, then came Wiimote, Leap but nothing stuck.  for speech, it was Amazon's Alexa. Latest news , that its going to lose Amazon 10B.  Like I am writing this post through my keyboard a...
Let's begin with what all I tried at my end that didn't work . 1. Direct Implementation of Ruby Client within Sketchup - Didn't work due to the Ruby API's limitation under SketchUp. 2. pyGE_touch - Tried to hack around Win32COM interface to make SketchUp respond to pyGE like script. Didn't workout just because we don't have a COM interface in SketchUp's API. 3. Using the SKSocket class - Though it showed some initial success the if the SKSocket was buffering and finally flushed the data all at once, this wasn't the best of experiences. As per the blogpost on http://touchaddict.blogspot. com/2009/06/some-changes-to- strategy.html its explianed how it worked for a while- gave me a lot of hope, but eventually failed. That's what finally gave some hope to move on. 4. Finally since the time was short, we thought of an option(with Colin) that we could connect TUIO to SketchUp using a Text file logger . got some success in getting this done. Although ...