Hard hard user interfaces.

Started as someone doing ActionScript in Macromedia Flash I got into Human-Computer-Interaction after watching Jeff's Hann's multi-touch work. That's the power of a really cool demo that inspired the birth of NUIGroup community which spawned 1000s of makers all around the world making their own projector camera multitouch systems. All of it became mainstream once Apple released the iPhone to the world, and also gave birth to my interest in human-centered engineering. I spent some 10 years after that playing with sensors, haptics, and gestural interfaces through multiple input modalities but nothing stuck as much as multi-touch did. Thanks to Apple's execution. Everyone's phone/tablet interaction is default multitouch. (unless you have a visual impairment). Primsense evolved into Kinect, then came Wiimote, Leap but nothing stuck.  for speech, it was Amazon's Alexa. Latest news , that its going to lose Amazon 10B.  Like I am writing this post through my keyboard a...

Plans for the Multitouch Console :)

It all started in way back in the humid month of August, 2008, when we planned to build a multitouch table prototype on our own. The terms like "complaint surface" , "display ratio", "angle of throw" started to make a little sense to us. I showed the NUI video to Sudhanshu, Rahul - after getting mesmerized by what all is achievable by Multitouch they got fired up :-) We were a team now. Soon started the after classroom planning session, three of us would meet after the college-time and pondered on how it will be done. We were clear about what we wanted to have/achieve, although "how to do it" wasn't still clear to us.
Due to Google Summer of Code 2008 I was in touch with Divesh Jaiswal, who had helped us quite a lot everywhere we faced a difficulty. During the summer hols, when Deej( Divesh) was in Delhi , we fixed up a meeting, thereby I could get my hands on the high powered Infrared LEDs, and ROSCO, which could have been a pain to find otherwise.
Returning to college that time was a joy. Rahul and Sudhanshu bursted with excitement as soon as they saw me entering our hostel with the Roll of ROSCO and a pack of LEDs ;-) We were alredy on the way to make it.
That's how it all started, Rahul did the CAD design for us, we chose to make our display at 16:9 display ratio, as it avails and allows a better working area. Our project would be called "Aseemit Sparsh" aka "Sparsh" in short ,in Hindi aseemit=limitless :sparsh=touch

Comments

Popular posts from this blog

NZM-SEC Superfast express that took my '35 hours'

Ideas

discordant yet musical whistles