Hard hard user interfaces.

Started as someone doing ActionScript in Macromedia Flash I got into Human-Computer-Interaction after watching Jeff's Hann's multi-touch work. That's the power of a really cool demo that inspired the birth of NUIGroup community which spawned 1000s of makers all around the world making their own projector camera multitouch systems. All of it became mainstream once Apple released the iPhone to the world, and also gave birth to my interest in human-centered engineering. I spent some 10 years after that playing with sensors, haptics, and gestural interfaces through multiple input modalities but nothing stuck as much as multi-touch did. Thanks to Apple's execution. Everyone's phone/tablet interaction is default multitouch. (unless you have a visual impairment). Primsense evolved into Kinect, then came Wiimote, Leap but nothing stuck.  for speech, it was Amazon's Alexa. Latest news , that its going to lose Amazon 10B.  Like I am writing this post through my keyboard a...

A new inspiration

Just happened to see this video off Richard Monsol Haefel's blog. The way this concept model has been done is awesome, atleast it shows what the future has in store for CAD modelers.



I'm glad to see someone in the CAD world doing something innovative. Must admit that the guys doing the modeling are creative and all set to change the scenario :-) I've some ideas running up my head now, and I feel re-fuelled with energy.

Our GSoC project on which we're working is also something similar. Let's take a step ahead! I am yet to think how'll i go about implementing the bimanual gesture that'll support modelling using PEN+ HAND+ Fingers. just wish that the Google SketchUp's API was a little more developer friendly..

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