Hard hard user interfaces.

Started as someone doing ActionScript in Macromedia Flash I got into Human-Computer-Interaction after watching Jeff's Hann's multi-touch work. That's the power of a really cool demo that inspired the birth of NUIGroup community which spawned 1000s of makers all around the world making their own projector camera multitouch systems. All of it became mainstream once Apple released the iPhone to the world, and also gave birth to my interest in human-centered engineering. I spent some 10 years after that playing with sensors, haptics, and gestural interfaces through multiple input modalities but nothing stuck as much as multi-touch did. Thanks to Apple's execution. Everyone's phone/tablet interaction is default multitouch. (unless you have a visual impairment). Primsense evolved into Kinect, then came Wiimote, Leap but nothing stuck.  for speech, it was Amazon's Alexa. Latest news , that its going to lose Amazon 10B.  Like I am writing this post through my keyboard a...

Word of the day- pokayoke

pokayoke!

Poka-yoke (ポカヨケ?) [poka yoke] is a Japanese term that means "mistake-proofing". A poka-yoke is any mechanism in a lean manufacturing process that helps an equipment operator avoid (yokeru) mistakes (poka). Its purpose is to eliminate product defects by preventing, correcting, or drawing attention to human errors as they occur.The concept was formalised, and the term adopted, by Shigeo Shingo as part of the Toyota Production System.It was originally described as baka-yoke, but as this means "fool-proofing" (or "idiot-proofing") the name was changed to the milder poka-yoke.


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